> Forest of True Sight > Questions & Answers Reload this Page Members to join and then leave.
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Old Nov 03, 2007, 12:03 AM // 00:03   #1
Krytan Explorer
 
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Default Members to join and then leave.

After of having a guild for almost 5 months, a fairly new guild, I am realizing that now not only its hard to find people but rather hard to keep them from quitting.

I am finding out alot of them, the majority of the time join and quit instantly.

When I look at the logs of people joining and quitting I realized that well don't others see that when they join?

What is it with someone just wanting to join and then quit instantly?

I think anet should implement something into the joining system where it dont account against you when someone joins and just quits.

How can you assume someone wants to join and quit? How do you stop it showing in your logs?

This cant be good for any guild if people join and then quit.

Any ideas or takes on this?
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Old Nov 03, 2007, 12:11 AM // 00:11   #2
Desert Nomad
 
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can see the logic behind the post! wouldn't mind implementing a system that stops people frm instantly quitting! found this with my guild was trying to get members a few joined saw me as only member as two of my mates were on holiday and hadn't accepted their invites yet and immediately rage quit because they didn't read the guild spec properly or did and just wanted to be annoying!

/signed for anti-rage quit system!

noobs mostly do not read into the guild before accepting to join, they want what they want and thats it, not help others but only do stuff that benefits them, major thing when recruiting! just my opinion :P
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Old Nov 03, 2007, 12:16 AM // 00:16   #3
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Ya I agree with you, and I do let them know that this is in fact a new guild and that I am looking for newer members.

Would it be safe to say that most know what they are doing when they do it?

They know that when they do this, that they are making the guild look bad?
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Old Nov 03, 2007, 04:04 AM // 04:04   #4
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Guild-hopping, as I call it is chronic for several reasons. All it takes is one. It can be anywhere from they don't like the size, orientation (PvE/PvP/whatever), alliance, management structure, and/or the activity periods (Ex: European in an American guild). Nevermind the guild members itself.

It also doesn't help that there are thousands of guilds out there for someone to pick from, or in better terms I think, shop around for. In order for people to stay, you have to give them an incentive to stay, a common goal, vision or direction. Unless it's a guild you join just to have a cape, you should do things together, or at the least talk to each other.

A lot of people do not think of that when they make a guild, that by being in a guild if you want it to be successful, each and every member regardless of rank or status has a responsibility to contribute something of themselves to that guild, even if it is just their text on guild chat. Just spamming their recruitment message and inviting people in mass amounts wont do it.
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Old Nov 03, 2007, 06:05 PM // 18:05   #5
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I agree with you all. I hate having to spend SO much money on recruiting, when they just leave. I agree that a system should be implemented. A suggestion i have for this is maybe that the investagating member gets 1 day in the guild. After that point, the recruiter much pay to accept them. Just in this last week, we recruited about 40 people. We lost about 20 of them to stupid things. Many to a "friends" guild that was just starting up.

I'm hoping things get better w/GW2. So, all we can do is wait.
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Old Nov 03, 2007, 09:08 PM // 21:08   #6
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Ya, I totality agree with you guys, as I said we have had 15 people join, not in one time but the time I posted and they join, and then quit.

And your right, give them something to do or want, as you said, an incentive.
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Old Nov 03, 2007, 11:53 PM // 23:53   #7
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Anet needs a system where you can not leave a guild in less than 7 days of joining it... like warcraft 3.
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Old Nov 04, 2007, 01:58 AM // 01:58   #8
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I dont think stopping people from leaving is a great soloution.

While there are people who do take some strange pleasure from joining and then instantly leaving guilds, there are also many other reasons to leave.

I myself have left multiple guilds after only a short time. Not because I take a pleasure in that but because whoever invited me has lied about the guild.

For example number of members, maturity, rating etc.


Perhaps a system to return the gold spent if they leave within a day, but its only 100g. Hardly seems worth changing it for something so small.
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Old Nov 04, 2007, 03:53 AM // 03:53   #9
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And that's why you actually TALK to people before they join yours. Ask them for an interview; their exp. within the game, what campaigns they own, if they prefer PvE or PvP.

Same thing for making a guild and advertising for it, like on this site. I've made a very detailed post about who we are, what we do, what we plan on doing, what we offer, etc. I'm also surprised that people take the time to read it, so when they talk to me, and that they stay.

And 100g, for some people, is a decent amount. When you do a mission or so a day, you can get 2-3k from it... but if you end up buying skills and such too, well, 100g IS 100g.
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Old Nov 05, 2007, 12:53 PM // 12:53   #10
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Maybe if they quit within the first week of joining, they'd have to foot the bill instead lol. But tbh, members who quit within such a short span of time aren't worth keeping at all. If they gotta leave, I'd rather them leave early than sponge off the guild and cause some drama before leaving.

In my guild, we have a one leave rule - as in you're only allowed one leave and one return. Second leave will mean a permanent ban. It prevents people from coming and going whenever they please. Those who really want in will hang on.
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Old Nov 05, 2007, 01:36 PM // 13:36   #11
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1 out of every 100 people you invite will stay for the long hall everyone else is a Guild hopper or a little kid. the one that gets me the most is when the new member joins and does not check the Join dates of the officers, and asks to be one LOL I always kick those people, Be happy to be a member.
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Old Nov 05, 2007, 05:08 PM // 17:08   #12
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Wrong way of recruiting perhaps?

Our guild, for example, has two ways of recruiting.
First and most important is ingame recruitment.
This is only done with people we have teamed with and we like the playing style.
Second is recruitment on forums to fill some gaps and learn to know new people.

Forum recruitment has a 25-50% success rate looking at players that stay for more than a month.
Ingame recruitment has a higher success rate, that's because people already know us.

The most important thing is to be honest.
Our guild has a tight PvE focus (Hard Mode and dungeons).
We do elite areas from time to time, but not very frequent.
People with other interests are welcome, but will be on their own a lot.
People need to know this before they join.

If you are starting a guild, be honest and tell people the guild just started and is small.
They might be less interested, however, some will find this a challenge.

Second important is to have active people that team up with others a lot.
Inactivity kills a guild.

Third, we don't spam recruitment in outposts.
That does not attract the kind of players we are looking for.
Most of them leave fast.
Yesterday, I got a recruit from our alliance leader.
(S)He was gone after a couple of hours.
That's exactly the reason we don't recruit in outposts.

Make up a plan what you want do achieve with the guild and stick to it.
Make it an argument why people should join your guild.
A former alliance guild was a pure DoA guild. That attacts people that look for that.
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Old Nov 06, 2007, 02:40 AM // 02:40   #13
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Well, as for an anti guild hop system, I say no.


What's the point of keeping someone in your guild for let's say a week, then leaving once that week's over.

I've guild hopped before, and for good reasons.

I myself prefer GvG guilds, and if a guild says "yeah we gvg daily", I take it seriously, and if they fail to go with what they tell me, I leave.

Also, I get sick of GvG guilds that don't know what's going on, so we get owned and they bitch about it.

In order to form a perfect guild, you have to realize what people want in a guild, and stick to it. Maintaining a guild isn't as easy as logging in as a member, it's extra work, and you have to put yourself up to that or else stop trying.

I found that making friends with players, becoming good friends, and then getting together and making a guild works great. Just make sure you trust your friends and they know how to recruit.
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Old Nov 06, 2007, 03:15 PM // 15:15   #14
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I think the OP (and a bunch of people who responded) need to shift the way they think about recruiting. A lot of people leave guilds because of good reasons. It is on YOU to find reasons for them to stay in your guild.

I have seen people just stand around and shout about their guild in the main towns, and just invite anyone who PMs them back without any sort of interview or even just asking about that person. If you want to find people who will like what your guild has to offer, you need to do some digging on them-- ask a bunch of questions BEFORE you send an invitation. If they start to get impatient and say things like "just invite me already" then you know you have a poor quality member on your hands. They will leave within the week.
Only the true, quality members will actually wait for you to explain your guild, and they will appreciate that you are putting effort into talking to them about it before they make any decision. Guild-Hoppers don't care and just want to get in and out. If you ask them questions, they get anxious and start making comments or just stop answering.
The people who are in the middle -- those are ones you need to work on IN your guild, finding things for them to do, motivating them to play with other people, finding what everyone is interested in and encouraging & developing that. You can't just spam invites and expect to have high retention.
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Old Nov 06, 2007, 06:53 PM // 18:53   #15
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Quote:
Originally Posted by hey its grace
I think the OP (and a bunch of people who responded) need to shift the way they think about recruiting. A lot of people leave guilds because of good reasons. It is on YOU to find reasons for them to stay in your guild.

I have seen people just stand around and shout about their guild in the main towns, and just invite anyone who PMs them back without any sort of interview or even just asking about that person. If you want to find people who will like what your guild has to offer, you need to do some digging on them-- ask a bunch of questions BEFORE you send an invitation. If they start to get impatient and say things like "just invite me already" then you know you have a poor quality member on your hands. They will leave within the week.
Only the true, quality members will actually wait for you to explain your guild, and they will appreciate that you are putting effort into talking to them about it before they make any decision. Guild-Hoppers don't care and just want to get in and out. If you ask them questions, they get anxious and start making comments or just stop answering.
The people who are in the middle -- those are ones you need to work on IN your guild, finding things for them to do, motivating them to play with other people, finding what everyone is interested in and encouraging & developing that. You can't just spam invites and expect to have high retention.
I agree to that, and I'll add the following;

If you're an officer or a leader, play with your (new) members. Offer help. Get to know them, what they need help with and what they are good at - not only to succeed, but to get them more... confident in their skills. I swear, this will get you loyal members. Create activities, encourage them to get their characters such and such skills - and help them too - so they can participate in them when they can't.

Some members also think that the officers are their personal slaves, because they're sometimes more active and more experienced - I've seen people leave other guilds (not mine) and complain because the officers couldn't help all the time. Hell, I'm an officer and I need help too. I want to play the game. You CAN'T expect them to always be available for everything... can't expect anyone to be perfect anyways.

One thing I've noticed, about encouraging them to play with others... sure it's fun to offer help, but it's also nice when they start to team up with each other and form friendships. Sometimes, officers have to back off a bit .
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Old Nov 06, 2007, 07:19 PM // 19:19   #16
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Agree, officer are not slave.

I go help ou when I can, when I can see some ne needs help.

I've seen a few powerlvling request from some of my guildies. And I'l I say: don't be lazy, go play then game, it goes faster and you gain money.

But for something like gate of pain, Raisu, or other place a mor casual player would have more problem, I see nothing wrong with going to help.

Also I've told some one from my alliance off because he keep bugging every one for a elite tome...some thing along the lines of "ONOZ I'm lvl 16! I need a elite or I'l be a n00b"
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Old Nov 15, 2007, 05:57 PM // 17:57   #17
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but then again i find that i see as differently. if that many people leave. and im sure lots of invitees join and leaves. but thats weeding out the worst of the members. at least in dedication then. so i would rather have them leave on the first day then on the day you are doing something important. time and effort sigh! both are slow lol. but again i find joys in a few that stay lol. sounds pretty corny but i forget the hoppers like just names that they are but the one that stay are the one who enjoy the benefits of my guild. im glad many leaves and and a few stay. i m kinda hard press helping 5 or 7 guys beating NF. if most of my invitee stays then um sigh im gonna need some clones. so all i can say its all dirt and shovel man keep digging lol i find a few gold ingots but i find mostly dirt. when i dig. buy gold is worth more than dirt
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Old Nov 16, 2007, 03:29 PM // 15:29   #18
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Since January, we only had one guild hopper. He had teamed up with one of our members and apparently thought he was a good recruit for our guild, so he asked to come in too. Leader talks with the guy, invites him, and I think he said one line in chat before leaving. Not a big loss TBH, but still weird since it never happened to us before. We had people leaving but never after a day or so O_o.

Ah well, there's more people out there
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Old Nov 18, 2007, 05:31 PM // 17:31   #19
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Frankly as a leader I don't think it's any of my business why someone would leave after a day. Since we have a great group of people, many of whom have been with the guild for 2 years or more, I know we're doing something right. If it happens not to be "right" for that particular person? Well, c'est la vie, it's their loss and we're probably better off without them.

Now, this is after posting, like Kusandaa, what is hopefully a clear guild description in the recruitment thread, and also links to our forum so people can see what we're about. Unfortunately it's a challenge when folks all have different working definitions of key words such as "mature," "active," "spam guild chat," and "helpful."

The reality is, people really can be different one-on-one versus in a group setting. Some things you can only find out by having the people in the guild.

I would not mind a system where a person can guest in a guild for a day, for free, before it becomes a permanent membership invite (limit these trials to once per account per guild). Also, if I can see that someone is clearly not going to fit in from the beginning, I shouldn't have had to waste the 100g on them. If this system were in place I could just choose not to extend their guesting into a membership invite.
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Old Nov 19, 2007, 11:58 PM // 23:58   #20
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As a guild leader I do not think that I encounter this problem all that much. We put an interview process in place to stop this very thing from happening. 1 or 2 other officers and I actually sit down and talk to the applicant for a while. It helps us to get to know the person a little better and lets them see what the guild is all about. We answer any questions that they may have and then put their membership to a vote majority wins. Yes this is a little more work for the officers and I. But I also think that it has made a big difference in the quality of people in the guild.
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